Turning invisible is a common trick in games, as the koopeleon demonstrates. Mind the tongue.


  • Card Combination: (Foundation) + Vanish Shell + Poison Mushroom
  • Height: 8′ 6″ (about 2.6 meters)
  • Weight: 1,986-2,203 lbs (about 900-1,000 kilograms)
  • Eyes: Blue
  • Horns: n/a
  • Hair: Blue
  • Body Colors: Bright Orange, Bright Yellow
  • Claws: Black
  • Shell: Purple with 10 dome spines
  • Breath Type: Acid


Koopeleons usually lurk invisibly, or at least well camouflaged. For the sake of this description, let’s assume you’ve coerced this one into assuming his standard, abnormally bright colors. The eight foot and then some koopa-chameleon hybrid is colored with neon orange for his body, glowing yellow for his snout and front ribbing, and a radiant red for his face. A shell of different shades of brilliant purple is on his back, while the black arm and leg stripes have turned from black to a dark purple. He smells somewhat oily somehow — something like mineral oil, perhaps.

His once amber eyes are now a rather vibrant blue, and stick out from small dome-like structures, looking more chameleon-like than koopish. There’s no eyebrows to be seen, and looking upward, his usual set of horns and hair aren’t there either. Instead, there’s a ridged crest atop the middle of his head, marked with bright shades of yellow and red. His face is a ruby red in color, but around his more streamlined snout it blends into an electric yellow. Looking inside his maw shows off some sharp teeth, and a long tongue. His voice is bassy, yet quiet.

The koopeleon looks as massive as his usual self, with hefty arms, strong legs, and a bulging torso befitting a male specimen of his species, though the thick scales covering them have a glossier sheen than usual. Said limbs are marked with his usual striping, though in keeping with his overall louder color scheme, they’ve turned to a shade of purple. The claws on the end of his fingers and toes are now a shiny, lacquered black. His tail has grown longer, though is usually seen coiled up. Finally, upon his wide back rests the koopeleon’s shell: Featuring concentric rings of light and dark purple and the standard white ring about the edge, the koopa king’s usually pointy spines have turned into somewhat less dangerous dome spines, colored indigo.

Up top, he doesn’t wear anything, though there often paints used of various hues of green, blue, and purple to decorate his arms and belly, the most common being a bright purple or blue spiral painted on the latter. To cover his lower region, he wears a simple pair of shorts that hang fairly loosely, and are sand colored. He’ll often be seen with a sturdy pair of sandals, though may also wear no footgear at all.

Around his wrists, the koopa wears a set wristbands reminiscent of the typical koopa style, but done entirely in a bright red rubber/silicone instead, cone studs and all. His ankle bands are similar in design; both are pretty soft to the touch.

Around his neck, he has on a black leather choker with a single light gold, star-shaped charm, the points of it smoothed out. The charm rests comfortably in front of his throat. A silver colored ring adorns his right hand.


Victor, as usual, keeps much of the same abilities as his normal self, with a few modifications:

  • Camouflage: Blends his colors to match with his surroundings
  • Acid/Poison Breath: Allows Victor to spit acidic or toxic fluids. This can include hallucinogenic or other mind-altering substances.
  • Whip tongue: Victor can lash his tongue out with considerable force. It can be coated with some of the substances from above.


Normal rank abilities, plus…

  • Base height increases by half a foot.
  • General upgrades for base abilities.
  • Invisibility: Upgrades camouflage ability to true invisibility.


All Super Rank changes, plus…

  • Base height increases by one (more) half a foot.
  • Shell becomes gold.
  • Intangibility: Lets Victor pass through solid matter, though it can slow him down when doing so. This can also be done in a partial sense (density control and controlling what parts of him are intangible). Can also be applied to things Victor touches. Hard to say what happens if he materializes into something though…


Koopeleons usually dwell in caves and forest environments, though Victor tends to prefer the latter as well as lakes and beaches. They may be related to Swamp Koopas.


The “Vanish Shell” is a variation of the Vanish Cap from Super Mario 64. Poison Mushrooms date back to Super Mario Bros. 2 (Lost Levels/JPN version), though their use as attack items has been seen in Super Mario Kart and elsewhere. Koopeleons show up in Mario & Luigi: Superstar Saga. Chosen as form of the month for September 2014.